Thinking about the economics of CS2 skin trading, it’s pretty remarkable how a purely virtual item can hold so much perceived value. The whole system is built on supply and demand, rarity, and the subjective preferences of players. It’s like a real-world stock market, but instead of company shares, we’re trading digital guns and knives. What is more unbelievable, the number of skins purchased, or the amount of marketplaces that have popped up?